Tag Archives: board games

Gloomhaven – The final review

I was reminded that I haven’t posted a Gloomhaven update in a while, and I am here to let you know that we have finished the base game! “Finished” in GH means completing the scenario that is the end of the story; you’re never going to finish every scenario or open up every unlockable in a typical playthrough. So how do I feel about the game after a year and a half long campaign? Read on to find out!

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Gloomhaven – Circles Class Guide

I recently retired the Circles character after a long, long career (my personal quest was a brutal one). I really enjoyed the character, but I was ready to play someone new. And now I get to make a new guide! Let’s jump right in. Warning: ahead there be spoilers!

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Gloomhaven update – it’s been a minute!

Hello! I haven’t updated our group’s progress in a while here. We played I believe 3 sessions with that group since the last update. They went well, and at the end of the third session two of us retired. I retired ole Triangles (thus the guide I posted) and got to unlock Circles, while my buddy retired his Angry Face and unlocked Eclipse. Yesterday was our first outing with our new characters and overall it went pretty well.

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Gloomhaven – Triangle Class Guide

So now that I have played Triangles all the way through 9th level I wanted to put a guide out there for the character. I guess less of a guide (“take these cards and build your character this way!”) and more of a review/talk about my experience with the character sort of thing. Obviously there will be huge spoilers for the Triangle class, so be warned! One other warning: this post is looooooooooooong 🙂

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Gloomhaven Live is Back!

We had our first live session in months yesterday and while it was great to see everyone in person, the game itself did not go well! Last week was easy mode, but this week most assuredly was not. Read on to find out what befell our intrepid crew.

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Gloomhaven – Easy mode

Well, actually we were on Hard mode (+1 scenario level), but last week’s scenario was the easiest and fastest one we’ve had yet. I knew it would be an easy one for our group, but I didn’t know it would be that easy!

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Gloomhaven double session

As I mentioned in the last update, we did end up playing two scenarios last weekend, and they went great. Playing a scenario a week has been fun since we get a little fix regularly, but one session always leaves you (me) wanting more; by the time you finish a scenario you’re really just into the groove and then it’s time to quit. So playing two last week was really nice.

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A rant about rulebooks

This one has been brewing for a while. With so many millions of board games out there it’s inevitable that there’s going to be a wide variety of quality in terms of production values, content, fun, etc. Well one thing where there is a huge variation is rulebooks. Some are good, some are terrible, and most fall in between. I want to talk about this a little bit because like I said this one has been rolling around in my head for a while.

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The latest happenings in Gloomhaven

It’s been a couple weeks since I updated and we’re playing tomorrow so I thought I would throw out a quick update on what the crew has been up to. It’s been all good lately, definitely waiting for the other shoe to drop 🙂

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Sagrada

Let’s take a short Gloomhaven break and talk about another fun game, Sagrada. The basic mechanic of the game is one I’ve always wanted to incorporate into a game I design: you have a bag full of different colored dice and pull out a number of them to roll. Each player had a 4 x 5 board to fill in with dice, and each board has some restrictions on where dice can be placed (one spot might require a 4, another might require a green die, etc.) Each round you place 2 dice on your board, and whoever has the most points (the point system has a lot to it) after 10 rounds is the winner. It’s a fun game, let’s take a little closer look at it.

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