In this week’s edition of One Item, we’re going to look at what I call the “crazy buildings”. They’re a set of 5 buildings, 1 for each resource and 1 for gold, that yield a crazy amount of resources for everyone. Not just the player who lands there, but the owner, and possibly even the other players!
Tag Archives: Lords of Waterdeep
Per Jessica’s request, the next Lords of Waterdeep card I’m going to quick-hit you with is…Deal with the Black Viper*. For a long time this was my quest, and I would drop everything to acquire and do it when it came up. Nowadays I don’t go at with quite as much abandon, but it is definitely still one of my favorites.
*- One of the funny things about doing these posts is I’ll actually learn some names of things in the game. Despite playing hundreds of times I probably know the name of fewer than 10 things in LoW, since their names don’t matter.
I thought it would be fun to do some quick-hitting mini-posts that focused one specific card or building in Lords of Waterdeep. It would be fun to do one of these every week or so, but we’ll see how it goes 😉
Hi! It’s been a minute since I last posted here, and to try to get back into the swing of things I thought I’d do a quick post about an old favorite, Lords of Waterdeep. My now fiancé and I have played this so much that we’ve adopted a number of house rules to customize the game. Feel free to use any of all of these in your game, or if you have any of your own add them in the comments!
Back to good ole’ Waterdeep! I know I’ve talked about it a lot, but I’ve played the heck out of it and it’s such a great game I just can’t stop myself. I talked before about specific plot quests but I thought this time I would take a step back and talk about a more general aspect: the quest types and how they play.
Continuing the discussion of plot quests in Lords of Waterdeep!
Back to good old Lords of Waterdeep! Let’s talk about the plot quests that are available in the game. Plot quests are quests that have an ongoing reward for the rest of the game after you complete them. Completing a few good plot quests can go a long way towards victory. I’ll talk about them specifically, but first a few general caveats:
Having played the heck out of Lords of Waterdeep, I thought it might be fun to try another worker-placement type game and settled more or less randomly on Agricola. In it 2 – 5 players (there’s also a solo version) start out as a lowly farming couple in the 1300’s with a 2 room wooden hut and have 14 rounds to improve their lot in life by various methods: farming, raising livestock, adding more family members, improving their house, etc. it has a lot of different options and a ton of things to think about each turn. I got a chance to try it out over the Thanksgiving weekend and it was a pretty fun time.
Let’s talk a little more about Lords of Waterdeep! When you buy the base game you get the big board and you can have from 2 – 5 players. There’s also an expansion called Scoundrels of Skullport. The box actually contains two independent expansions called Undermountain and Skullport. You can add either one to the main game or even both at the same time. The expansions add a lot of new options (including the ability to have 6 players) but in different ways.
I played Lords of Waterdeep for the first time in September last year. A couple of friends were really into the iOS version, so when I had a chance to play the board game version with them I pounced on it. On my second turn of the first game I said to my friends “OK, you know it’s a good game when by the second turn you’re already going ‘Is it my turn yet?'” I quickly bought my own copy of it, adding the expansion not long afterward, and have been playing the heck out of it since. I’ve actually started to wear out the pieces and cards; I may have to eventually buy a new set to replace my current one! I have a pipe dream that WoTC will come out with a fancy deluxe version sometime, but I’m not exactly holding my breath on that one.