The Fox in the Forest is a card game that tries to be something that’s always been very elusive: a good, interesting 2-player trick-taking game. If you’ve played and enjoyed trick-taking games like pinochle, spades, hearts, bridge, etc., you know that 2-player versions of those types of games are rarely any fun. They present a specific set of problems that TFITF sets out to overcome.
Tag Archives: Design
Ever played Phase 10? The original is card-based but there is also a dice-based one that’s pretty fun. The card-based is by far the more established game, so it’s the one most people have played. If you’ve never played it, the deck consists of essentially two decks of playing cards. Each round you get 10 cards and every turn you draw a card and then discard one. You try to make certain combos of cards, like 2 sets of 3, a run of 8, 2 sets of 4, etc. There are 10 phases in all that have to be done in order and the first one to finish all 10 phases wins. It’s pretty fun but I always thought it would be interesting to mix it up a bit and recently I got a chance to experiment with the game.
Game design has always been something I’ve been interested in. I actually went to school for video game design for a short while until they pulled the rug out from under me and cancelled my degree program 😦 But I still occasionally pick up and read game design books, and I’m always anlyzing games to see what makes them fun, what makes them unfun, how they could be improved, and how they are similar to and different from other games I’ve played. So I guess it’s kind of natural I’d invent some sort of game eventually.