Machi Koro is a card buying game where players use money to purchase different buildings (cards) and put them into play.Each building has one or more numbers on it, ranging from 1 – 14. Each player starts his turn by rolling 1 or 2 dice, and buildings that match the rolled number “activate”, giving some sort of benefit to the player who owns it. Usually that means acquiring cold hard cash, but a few buildings have unique abilities. Players continue to acquire more money and buildings until one player completes all their structures and wins the game.
I thought it would be fun to do some quick-hitting mini-posts that focused one specific card or building in Lords of Waterdeep. It would be fun to do one of these every week or so, but we’ll see how it goes 😉
Star Realms is one of those deckbuilding games I talked about in an earlier post. It is a very fun little game that has many of the common deckbuilding traits but also has some unique features that make it stand out from the crowd.
Street Fighter deck-building game (Street Fighter or SF from here on out) was the first deck-builder I played that I really enjoyed. I got it as a gift, and being a longtime fan of the video game series and expanded SF universe made me intrigued immediately. Turns out the game is a lot of fun to boot. Being a fan of the series isn’t necessary to enjoy the game, but it will make it that much cooler when you grab that Hadouken or Rolling Thunder card.
Deck-building games are a relatively new type of card/board game that have become increasingly popular over the years. The first one was Dominion, a game I don’t care too much for and have talked about before, but I am a fan of some of the games that have followed it and since they seem to be getting more and more prevalent I thought I’d talk about them a bit.
When Jessica and I got engaged one of our good friends told us to pick out a game off Amazon for an engagement gift and she would get it for us. After looking at the millions of board games available I settled on Lost Cities the Card Game for three reasons: it was a 2-player game, it had stellar ratings, and it was very reasonably priced (about $13 on Amazon right now). Turns out it’s one of those great games that is simple to learn but has a ton of strategy, and it’s one of the best 2-player games I’ve played.
Power Grid is a game my Dad picked up on a whim at a game store we were hanging out at. A few weeks later we busted it out and played a game, and I’ve played a second game since. It’s a card-based game that comes in a little 8 x 8 box. Looked to me like it should be a fairly simple quick kind of game.
Spoiler alert: not really!
Patchwork is a 2 player game that bills itself as being about putting together the best and most beautiful quilt using patches and a board. I was a little skeptical, thinking “How do you determine who has the ‘best’ quilt?” But in reality the game has nothing to with quilting; it’s more like a 2 player version of Tetris, where both players have to try to fit pieces on the board as best they can to cover the most space, while managing your one resource effectively.
Hi! It’s been a minute since I last posted here, and to try to get back into the swing of things I thought I’d do a quick post about an old favorite, Lords of Waterdeep. My now fiancé and I have played this so much that we’ve adopted a number of house rules to customize the game. Feel free to use any of all of these in your game, or if you have any of your own add them in the comments!