In Sea of Clouds 2-4 players act as pirates, trying to collect as much loot as possible. Loot comes in various forms such as rum, treasure, secrets, money, and relics. There is also an occasional combat between characters, where any crew members you’ve collected can gather you more loot. It’s a pretty light but fun game that plays pretty quickly and has an interesting mechanic for gathering the loot.
Howdy, in this edition of One Item we’re going to look at a very fun quest called…ha I have absolutely no idea what this quest is actually called, let me look it up…OK it’s called Threaten the Builders Guilds apparently. It’s a very cool quest because as part of the reward you get all the buildings currently in Builder’s Hall!
Forget It is a fun little dice game my family stumbled upon a year or two ago and has played with abandon ever since. My wife and I have bought sets for various friends and family members, spreading it throughout the land even more. It’s one of those games that everyone takes to immediately, but the risk/reward factor, speed and ease of play, and big swings keeps the game interesting over the longer haul.
In this post I thought I would talk about a few of the miscellaneous house rules my family, friends, and I have come up with over the years for various games. Everyone who plays games house rules at least a little bit here and there, and maybe you’ll like some of these enough to incorporate them into your games:
In this week’s edition of One Item, we’re going to look at what I call the “crazy buildings”. They’re a set of 5 buildings, 1 for each resource and 1 for gold, that yield a crazy amount of resources for everyone. Not just the player who lands there, but the owner, and possibly even the other players!
Builders of Blankenburg (or BoB if you will) is a Euro-style resource and build type game that came out in 2016 after a (barely) successful Kickstarter. It looks and feels more than a bit like Lords of Waterdeep, which as you know is one of my all-time favorite games, but unfortunately it doesn’t quite match up. If I were to sum the game in one sentence I would say it’s a cool idea that is held back by some major issues in design.
Per Jessica’s request, the next Lords of Waterdeep card I’m going to quick-hit you with is…Deal with the Black Viper*. For a long time this was my quest, and I would drop everything to acquire and do it when it came up. Nowadays I don’t go at with quite as much abandon, but it is definitely still one of my favorites.
*- One of the funny things about doing these posts is I’ll actually learn some names of things in the game. Despite playing hundreds of times I probably know the name of fewer than 10 things in LoW, since their names don’t matter.
Machi Koro is a card buying game where players use money to purchase different buildings (cards) and put them into play.Each building has one or more numbers on it, ranging from 1 – 14. Each player starts his turn by rolling 1 or 2 dice, and buildings that match the rolled number “activate”, giving some sort of benefit to the player who owns it. Usually that means acquiring cold hard cash, but a few buildings have unique abilities. Players continue to acquire more money and buildings until one player completes all their structures and wins the game.
I thought it would be fun to do some quick-hitting mini-posts that focused one specific card or building in Lords of Waterdeep. It would be fun to do one of these every week or so, but we’ll see how it goes 😉